This article pertains to an older version of the game. The content described may have been removed or fundamentally reworked in the current version.
Weaponry[]
In voidspace it is the means to either defend or attack, it is currently split into 3 categories
- Balistic (Missiles, guns, etc.)
- Energy Projectile (Pulse weaponry)
- Energy Contact (I.E a continious beam like a laser)
Balistic[]
All Balistic weaponry (currently as of 0.2.8) requires metal to be in operation, as a rule;
- Common throughout the Void due to the avaliability of metal
- strong vs hull
- weak vs shields
- harder to deflect
- long range
Energy Projectile []
Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;
- Requires Hydrogen which can be rare at times
- Average strength vs shields and hull
- medium range
Energy Contact[]
Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;
- Requires Hydrogen which can be rare at times
- weak vs hull
- strong vs shields
- short ranged
Turrets[]
Currently there are three types of turrets in voidspace.