Voidspace Wiki
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This article pertains to an older version of the game. The content described may have been removed or fundamentally reworked in the current version.

Weaponry[]

In voidspace it is the means to either defend or attack, it is currently split into 3 categories

  • Balistic (Missiles, guns, etc.)
  • Energy Projectile (Pulse weaponry)
  • Energy Contact (I.E a continious beam like a laser)

Balistic[]

All Balistic weaponry (currently as of 0.2.8) requires metal to be in operation, as a rule;

  • Common throughout the Void  due to the avaliability of metal
  • strong vs hull
  • weak vs shields 
  • harder to deflect
  • long range

Energy Projectile []

Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;

  • Requires Hydrogen which can be rare at times
  • Average strength vs shields and hull 
  • medium range

Energy Contact[]

Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;

  • Requires Hydrogen which can be rare at times
  • weak vs hull
  • strong vs shields
  • short ranged

Turrets[]

Currently there are three types of turrets in voidspace.

Gun Turret

Gun Turret

Missile Turret

Missile Turret

Laser Turret

Laser Turret

Gun Turret:
[]

Missile Turret:[]

Laser Turret:[]

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